For example, the same nav bar can be applied to an iPhone or iPad-sized artboard, and/or have different titles throughout the screens. Think about it: now, a UI element is not just an image, or a vector, it has become a component whose instances can adapt differently to the context in which they are displayed. It’s the ability for designers to dip into the developers’ world of constraints, and to show a better sense of how an element is articulated. While the first one allows a long awaited comfort for users that I’m not going to dig into, the second one is, in my opinion, a real revolution within the UI design world. But recently, Sketch’s developers have brought to designers two marvellous features that are truly game changers: nested symbols, and resizing symbols. These guys get it.Īlthough we’ve been familiar with Symbols for quite a while, it was only a part of the solution. Not only is it more comfortable to do so, but it also allows us to express our true intentions in our work files, making them clearer for everyone.įortunately, creating systems is now possible in a far more advanced way than even one year ago, thanks to Bohemian Coding and their unstoppable Sketch app. screen sizes, content, brand guidelines…), rather than creating dull images that are really just pixels. Indeed, we ought to design actual systems that can react to context (e.g. Since I’ve been designing apps, you could’ve seen me complaining once or twice about the designer softwares, especially their lack of features that aim towards interaction and behaviour. Thanks for all the responses and kind comments ) The downloadable file has been updated accordingly, so make sure to check out how it’s made. There is now a much cleaner way to handle the progress bar issue. Now it’s a little bit different, so please note that this tutorial is slightly outdated. At the time, there were 4 modes: Stretch, Pin to corner, Resize object, and Float in place. EDIT: This article was written before the release of Sketch 44.
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